![]() ![]() ![]() ![]() Universal RP: Errors are thrown and the Scene view is not rendered when Rendering Path is set to Deferred UGUI: Fix bug with input-field causing performance issues in the editor Shaders: Unlit/Texture material shader is not rendered if added as a skybox in lightning settings RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning Platform Audio: Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played Mono: Fixed crash while emitting Windows ARM64 stack unwind codes Metal: App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window Metal: Canvas is resized when enabling Bloom Input: High polling rate mice are causing performance issues (windows, editor) Input: Crash on InputDeviceIOCTL when closing Unity editor IL2CPP: Crash on Android when AndroidJavaProxy is calling from multiple threads IAP: The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener HDRP: Fixed invalid AABB error in the console when using the APV with reflection probes HDRP: Fix a NaN issue in volumetric fog reprojection causing black to propagate in the fog Graphics: Fix Vulkan crash in debug message GUI on Quest Fixed in 6000.0.0b15.Įditor: Fix a memory leak that could happen when Stats window was enabled during playmodeĮditor: Fixed crash in FBX importer when importing Blender file obj fileĪudio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attachedĭirectX11: Crash on RENDERDOC_EndProfileRegion when trying to load RenderDoc on a POLYGON Fantasy Kingdom URP sceneĭX12: By marking render target resource accesses properlyįirst seen in 6000.0.0b11. It does not crash anymore.Īsset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch modeĪsset - Database: Crash on RaiseException when selecting "Quit" in a "Fatal Error!" pop-upĪsset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOSĪsset Importers: Unity crashes on strtol_l when importing a specific. If a state machine contained a state machine transition with a null source state (which should not happen under normal circumstances), unity would crash when deleting any state within the same state machine. Animation: Fixed crash when deleting states in some state machines. ![]()
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